![]() Their relationship shatters for seemingly small reasons, but in their intimate world, the details loom so much larger". Polygon liked the way the world was presented in the context of a relationship, "how unevenly people fall in and out of love, provide contrast for the fantastical game world - the space Michael and Kenzie built together and in which they hold themselves up. The galactic proportions Grateful Decay is working with don't mesh well with rote, adventure-game tedium". While enjoying the protagonists' banter, PCGamer criticized the puzzle design in context of the game's mechanics, "I also found myself trudging back and forth through a barren plain of nothingness to finetune the exact position of a miniature staircase. Those impressive aesthetics also extend into its otherworldly particle effects as objects phase in or out of place, as well as its top-notch audio design". "Everything is so idyllic, and predictable, and I am convinced no human has ever had a relationship like Michael and Kenzie." IGN liked the presentation of the game, saying "Its use of vibrant colors and ornate, warped architecture is some of the most beautiful I’ve seen in any puzzle game. Rock Paper Shotgun enjoyed the game's puzzle mechanics, but disliked the story of the game, feeling that it was filled with tropes and poor writing. It's cleverly twisted and re-presented in slightly different forms". ![]() there's more emphasis on step-by-step logic here, and less on tricks of perception. The brilliance of that basic principle lingers. Įurogamer praised the recursive world of Maquette, writing, "Solving these puzzles is, mostly, a delight. It received "mixed or average reviews" according to review aggregator, Metacritic. Maquette received mostly positive reviews from critics, who praised its world, but criticized its simplistic puzzles and story. After a few years of production, the project lead felt uninspired by it, and rewrote it into a love story. Using this, the player places objects in order to access new areas or find items to solve puzzles.ĭuring development, the game's story was originally about a character trapped in a dungeon by a wizard. When placing objects from the game's world onto the table, that action is mirrored in the world outside. In the center of that environment there is a table. Every chapter, the player enters a new environment. The game's story is told through voiced dialogue and notes scattered throughout the world. The player controls a person reliving a past relationship, solving puzzles to progress through memories. ![]() The game was released in March 2021 for PlayStation 4, PlayStation 5, and Microsoft Windows, with a later release for Nintendo Switch, Xbox One, and Xbox Series X/S. The game takes place in a recursive world where every action on a table is recreated in the larger area outside. Maquette is a puzzle-adventure video game developed by Graceful Decay and published by Annapurna Interactive.
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